Commander's Cup 2026 · Admin

Admin access

That is not an admin key. Only the admin key opens this page.
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Tap Correct on any match to fix a result. Corrections go through the backend's revision system — they're logged under your key, recompute the ladder, and block a phone from re-submitting the old score over your fix.

Release top 10 for finals

Checking pool results…

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Squads — registered rosters

The full list of players registered for each team. Jersey numbers are optional but they are what officials tap, so add them where the team has fixed numbers. On match day the scorekeeper picks the starting XV and bench from this list.

Paste a list from the HOC

Events recorded with only a jersey number get the player's name added, from the match team sheet first and then the roster. Run it after rosters or team sheets are updated.

Pools & teams

Slot → team. Applies to TEAMS_LOOKUP and every pool fixture in one call. Short name is what graphics and the scorebug use.

Pool B

Test data — tournament simulation

Seeds results through the same path a real submission takes, so the real ladder, ranking and bracket logic run on them. Run the steps in order. Reset puts everything back before Round 1.

What the pool data is built to show
  • Pool A: 1RPIR and Engineers level on 15 points — differential decides.
  • Pool B: Basilisk and Goldie level on points and differential — points for decides.
  • Pool B: Murray Barracks and the 5th team dead level on all three — needs the coin toss below. Watch the Ladder tab before and after.
  • One draw, one forfeit (ATS v Pool A 5th), one wash-out (Murray v Pool B 5th), bonus points both ways.

Coin toss (Judiciary tiebreak)

Only for teams level on points, differential and points for. Sets which of the tied teams ranks higher.

Maintenance

Run this after any edit made directly in the Google Sheet (results, switches, tiebreak overrides).

Submissions log

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